In this case, Earthworm Jim 3D was turned to mimic other 3D platformers at the time, similar to Rare’s games like Donkey Kong 64 and Banzo Kazooie. Like most 2D-to-3D games that were released in the 32/64-bit console era, the developers never quite seemed to understand how to properly make the transition. It’s an amusing concept that doesn’t really pay off, although the final boss is Jim’s feminine side, Earthworm Kim. His enemies (Psy-Crow, Professor Monkey-for-a-Head, along with other new characters like Fatty Rowsell) have infiltrated his mind, so Jim enters his own psyche to do battle. The N64 version, oddly enough, was published by Rockstar.Īpparently, our hero Jim was involved in a cow accident, which lands him in a trip to the hospital. The new guys were VIS Entertainment, who later went on to create the underwhelming State of Emergency games. Interplay saw fit to carry the series into the third dimension, farming the Earthworm Jim property to a different development team in the process. With the Shiny members working on other projects. After the release of Earthworm Jim 2, Shiny was bought by Interplay, who helped publish MDK, their next game.
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